About me

Gustav
Morving

Creative Technologist

Many years experience building at the intersection of art and engineering. From pipeline tools and real-time environments to immersive VR experiences.

Gustav Morving
Creative Technologist
gustavboyemorving@gmail.com
Slagelse, Denmark
PythonJavascript Blender3ds Max MayaUnreal Engine Godot EngineVR/AR ComfyUITensorflow PyTorch

About Me

Who I Am

A bit about me, written in my own words.

I am a creative technologist. I have been coding and creating digital art since I was young.

My passion spans wide, with my interest being the mix between visual and technical expertise.

Throughout my career, I have helped companies succeed in almost any technical and creative digital task. Anything from graphic design and print to VR exhibitions and 3D pipeline tools.

Artistic
  • 3D Graphics
  • 2D Graphics
  • Photography
  • Videography
  • Motiongraphics
  • Sound Effects
Technical
  • Web Development
  • Tool Development
  • Game Development
  • AI Training
  • SEO/GEO Optimization
  • AR & VR
Location
Slagelse, Denmark
Email
gustavboyemorving@gmail.com
Gustav Morving - Technical Artist

Career History

Work Experience

Owner & Creative TechnologistCurrent
Morving Tech · Slagelse, Denmark
May 2026 - Present
IT Consultancy & Digital Services

Founded my own IT company offering a full range of digital services - from 3D visualization, technical art, and pipeline development to web development, AI integration, and SEO/GEO optimization. Working with clients across industries to solve complex creative and technical challenges.

Full-Stack Development & Automation

Delivering custom software solutions, internal tooling, and automation systems. Building web applications, AI-powered pipelines, and data-driven tools that help businesses operate more efficiently and scale their digital presence.

Full Stack Developer
Cloud Zolutions · Slagelse, Denmark
2025 - 2026
SEO, GEO & Search Growth Engine

Lead search-driven growth strategies using SEO, GEO (Generative Engine Optimization), and SEMrush to improve company visibility across Google and AI-powered search engines. Implement structured content systems, technical SEO enhancements, and authority-building strategies to consistently increase organic rankings and inbound acquisition.

Internal Automation & Data Systems

Develop custom internal tools for automated price monitoring and competitive intelligence through web scraping systems. Build data pipelines that provide actionable insights for pricing strategy, market positioning, and revenue optimization.

Shopify Automation & Workflow Engineering

Design and implement Shopify automation systems to streamline operations, product updates, inventory syncing, and marketing workflows. Integrate custom scripts and automation layers to reduce manual workload and improve operational efficiency.

AI Search & Performance Optimization

Optimize content and site architecture for AI search engines and generative platforms, ensuring brands are discoverable within emerging AI ecosystems. Combine analytics, structured data, and technical optimization to drive measurable growth in visibility and conversion.

Technical Artist & Tools Developer
Relax Gaming · Malmö, Sweden
2023 - 2025
The Portal - Adobe Pipeline Plugin

Before my arrival, artists manually resized assets, renamed files, and created motion-blurred variations. I built a comprehensive Adobe plugin serving as the team's internal save, load, and version-control hub. ~30 artists and developers now rely on it 6-7 times a day and it has fundamentally changed how the pipeline operates.

The Planning App - Sprint Planner

Built a fully functional planning app with auto-generated task names, date management, user assignment, and Excel export. Deployed as a hosted web app. Sprint planning now takes less than half the time it used to for a team of around 20 people.

After Effects Mockup Simulator

Scripted a custom UI inside After Effects that simulated actual game mechanics directly in the software. Animators could fine-tune motions without depending on developers. The result was a significant uplift in animation quality across all games.

Maya Rigging Scripts, Asset Browser & More

Automated Maya scripts for character rigging, a Quixel-inspired asset browser with animated thumbnails and tagging, extended RevoltFX particle capabilities, and a standalone PySide2 project initialization application.

3D Artist & Technical Artist
AFRY · Malmö, Sweden
2021 - 2023
3D Visualization & Animation

Character animations and architectural renderings for Region Skåne, a 360° 8K abstract lava animation for Wisdome Malmö, and multiple architectural visualizations. Also developed procedural dirt, smoke, and cloth simulations for an Electrolux production render.

Pipeline Tooling & Scripting

Refactored the team's primary Maya scripts and render layer pipeline. Built a Maya material library with MongoDB integration. Automated thousands of InDesign and After Effects multilingual exports, saving a project that had spiralled out of scope.

Procedural Bathrooms & Unreal Engine

Built a smart procedural bathroom generation system. Completed in under one week what was scheduled to take months. Led the team's Unreal Engine adoption for real-time client presentations with Live Link.

3D Artist
Karlssonark · Copenhagen, Denmark
2016 - 2021
Competition Wins & Architectural Visualization

After introducing high-end 3D visualization, Karlssonark began winning nearly every competition entered - including Olavs Hospital in Trondheim and the new psychiatric hospital in Kristiansand.

VR Experiences & Workflow Automation

Created and exhibited VR experiences at BLOX - one of the first architecture firms to do so. Developed early augmented reality applications and automated significant parts of the modelling workflow to maintain quality under tight deadlines.

3D Artist Graduate Role
Tuco Marine · Faaborg, Denmark
2015 - 2016
  • Created all 3D renders used on the company website, presenting boats in a compelling and photorealistic way
  • Supported the marketing team with videography, video editing, and graphic design
  • Designed high-quality printed booklets showcasing the boat range for events and presentations

Capabilities

Skills & Tools

Programming
PythonPySide2JavaScript TypeScriptExtendScriptNumPy OpenCVCythonGit
3D Software
BlenderMaya3ds Max ZBrushSubstance PainterSubstance Designer GAEAMetashapeRealityScan
Real-Time & Game Dev
Unreal EngineBlueprintsGodot / GDScript RevoltFXVR / AR Unreal Live LinkJavaScript
2D & Adobe Suite
PhotoshopAfter EffectsIllustrator InDesignDaVinci Resolve
AI & Machine Learning
TensorFlowPyTorchComfyUI Automatic1111Custom Model Training
Pipeline & Project
JiraConfluenceMongoDB Technical DocumentationPipeline Optimization
Web & Frontend
ReactPIXI.jsThree.js HTML / CSSNode.jsSEO
Rendering & Lighting
V-RayArnoldCycles HDRI / IBLPhotorealismArch Viz
Automation & Scripting
Maya ScriptsPyAutoGUITkinter Adobe ScriptingBatch Processing

Background

Education & Languages

Education
2015 - 2018
3D College
Grenå, Denmark
A residential school focused on 3D graphics. Worked late into evenings on passion projects alongside peers who secured industry apprenticeships. Also received training in HTML and JavaScript.
3D GraphicsHTML CSSJavascript
2014-2015
Borups Højskole
Copenhagen, Denmark
Fine ArtArt History PhotographyGraphic Design
2013-2014
Ballerup Produktionshøjskole
Ballerup, Denmark
Graphic Design
Languages
🇩🇰Danish
Native
🇬🇧English
Fluent

Let's Talk

Get In Touch

Interested in working together on a project, building something new, or just exchanging ideas about 3D pipelines and creative technology?

About Gustav Morving

Where is Gustav Morving based?
I'm based in the Slagelse/Vestsjælland area of Denmark. I work with clients both locally in Denmark and internationally, offering remote collaboration. See more about working with a freelance 3D artist in Denmark or specifically in 3D visualization in Copenhagen.
What is your professional background?
I have experience working at companies like AFRY, Karlssonark, and Tuco Marine Group, combined with freelance work. My background spans 3D visualization, technical art, data analytics, and game development.
How would you describe your skills?
I'm a hybrid creative technologist with strong artistic skills and technical programming abilities. I specialize in bridging the gap between art and technology, using tools like Maya, Python, Unreal Engine, Godot, and data analysis to solve creative problems.
What makes you different from other 3D artists?
My unique combination of creative and technical skills sets me apart. I don't just create visualizations-I also build the pipeline tools and automation systems that make production more efficient. This data-driven approach to creative work is rare in the 3D industry.
Do you work with local Danish clients?
Yes, I'm available for work with local clients in the Slagelse and vestsjælland area, as well as throughout Denmark. I also work remotely with international clients.
How can I hire you for a project?
You can contact me through the contact page, LinkedIn, or email. I'm available for both freelance projects and ongoing collaborations, ranging from single visualizations to comprehensive 3D production work.