Pipeline  ·  TD  ·  VFX  ·  Games

Pipeline developer - tools that make your team faster

Your artists and developers spend time on repetitive tasks, manual exports, and file management. I build the pipeline tools, automation, and systems that eliminate that overhead - so your team focuses on creative work, not busywork.

What a pipeline developer brings

01

Custom tools for your exact workflow

No two studios work the same. I build tools tailored to your pipeline - asset browsers, scene validators, export scripts, render managers, and anything else your production needs. Off-the-shelf pipeline software never fits perfectly.

02

Automation that saves real time

Automated scene setup, file versioning, render submission, and data export. Every repetitive task your artists do manually is an opportunity to automate. I identify the biggest time sinks and fix them first.

03

Integration across all your tools

Maya, Blender, Houdini, Unreal, Substance, ShotGrid, Ftrack, RenderMan, USD - I build bridges between the software your studio uses so data flows seamlessly from one stage to the next.

What does pipeline development cover?

From small scripts to full production pipeline infrastructure.

Asset & scene management

Keep files organised and accessible

Custom asset browsers, scene loaders, reference managers, and version control integration. Your team always finds the right file - and never overwrites someone else's work.

Export & import automation

Move data between software without manual steps

One-click export from Maya to Unreal. Automated texture baking and format conversion. Scene validation before render submission. No more manual export/import loops.

Render & task management

Submit, track, and manage renders efficiently

Custom render submission tools, farm management integration, automated post-render tasks, and notifications. Your render farm runs at capacity without someone watching it.

Selected pipeline & tooling work

A few of the production tools and automations I have built for studios.

Automated render pipeline producing thousands of product variants, built for AFRY Internal material library tool built for AFRY AI-assisted production pipeline, Relax Gaming Custom animation curve editor tool, Relax Gaming FX tooling, Relax Gaming Internal planner / production tool, Relax Gaming

Pipeline tools and automation built for AFRY and Relax Gaming.

Frequently Asked Questions

Do I need a full-time pipeline developer or freelance?

Many studios do not have enough pipeline work for a full-time employee. Freelance pipeline development lets you build the tools you need without a permanent hire. I work on a project basis or retainer - you get expert pipeline work when you need it.

How do you approach a new studio pipeline?

I start by observing your current workflow - what takes time, what causes errors, where data gets lost. Then I prioritise the highest-impact improvements and build them iteratively. You see value from week one, not month six.

What if I already have pipeline tools that are not working well?

That is a common starting point. I audit what exists, assess what is worth keeping, and rebuild or replace what is not. Often existing scripts can be fixed and extended rather than rewritten from scratch.

How much does pipeline development cost?

It varies widely depending on scope. A focused tool or integration starts around DKK 20,000-50,000. A full pipeline buildout for a studio ranges from DKK 80,000-300,000+. Fixed quote before we begin.

Can you work remotely?

Yes. I have worked with studios across Europe remotely. Pipeline development is well-suited to remote collaboration - I integrate into your version control and communication tools as if I were on site.

Ready to make your production pipeline faster?

Tell me about your studio and what slows your team down. I will give you an honest assessment and a fixed price.

Let's Talk Pipeline
See also Technical Art Pipeline · Pipeline Tools for VFX · Technical Artist · Contact