Blender for architectural visualization, product rendering, geometry nodes, and Python automation. Used as part of a broader multi-software workflow - not a Blender-only practice, but a professional who knows when Blender is the right tool.
Why work with me
01
Blender does not exist in isolation in production. I use it alongside Maya, 3ds Max, Unreal Engine, and Python tooling - delivering files that work with the rest of your pipeline, not just within Blender.
02
Blender's geometry nodes system for procedural modeling, environment generation, and parametric asset creation. Particularly useful for architectural contexts with repetitive elements.
03
Blender Python API for custom tools, batch processing, import/export automation, and rendering scripts. The same pipeline automation capability available in Maya, applied to Blender.
A selection of relevant work from 10+ years of practice.
Architectural Visualization
High-quality interior visualization using Blender Cycles - furniture design, material studies, and lighting explorations for an interior architecture project. Delivered with multiple lighting scenarios per room.
Product Visualization
Product render series using Blender for a consumer goods client. Photorealistic results using Cycles and HDRI lighting, with a Python script for batch-rendering color variants.
Yes, with the right setup. Blender Cycles produces photorealistic results that are competitive with V-Ray and Corona. The main practical difference is render time on heavy scenes, which can be managed with GPU rendering and careful scene optimization.
Yes. Blender supports export to FBX, OBJ, GLTF, USD, and Alembic - covering the common interchange formats for Maya, Unreal Engine, Unity, and most other pipelines.
Both, depending on the project requirements and client preferences. I match the software to the job rather than forcing every project through one tool.
Tell me what you need and I will confirm whether Blender is the right tool for it.
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