VR and 360° experiences for exhibitions, architecture presentations, and cultural installations. From the 3D environment to the headset - built by one person who has done it at scale.
Why work with me
01
Delivered VR experiences for major venues including BLOX Copenhagen and Malmö Wisdome. Built for real audiences, real hardware, and real deadlines.
02
One person handles the 3D environment, real-time build, interaction design, and export to your target platform. No handoffs between a 3D studio and a developer.
03
Specialist experience in architectural VR and cultural exhibition contexts. Understanding of how visitors engage with immersive content and what makes an experience land.
A selection of relevant work from 10+ years of practice.
BLOX Copenhagen
Developed a real-time VR experience for BLOX, the Danish Architecture Center in Copenhagen. Visitors explored architectural environments through interactive headset experiences on the exhibition floor.
Malmö Wisdome
Created immersive 360° content for the Malmö Wisdome dome screen venue in Sweden. Large-scale spatial content requiring precise equirectangular projection and real-time rendering.
Primarily Meta Quest standalone headsets, which require no tethered PC and suit exhibition environments. I also deliver for PC VR (SteamVR) and 360° dome projection. Browser-based WebXR is available for wider access.
A focused single-environment exhibition experience typically takes 6-12 weeks from brief to delivery, depending on scene complexity and interaction requirements. Simpler 360° video content can be faster.
Yes. I design exhibition VR to be self-contained - automatic attract loops, simple one-button interactions, and robust auto-reset behaviour so it runs unattended on the exhibition floor.
Tell me about the venue, the hardware, and the content. I will propose an approach and timeline.
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