Unreal Engine technical art, real-time visualization, VR experiences, and custom materials for architecture firms, game studios, and cultural institutions. UE5 with Lumen and Nanite - and the 3D art skills to populate the scenes correctly.
Why work with me
01
A technical artist who builds the Unreal scene, creates the materials, and populates the environment - not just the engine setup handed to an art team to fill. Faster, more coherent results.
02
Particular strength in architectural real-time visualization and VR experiences in Unreal Engine. Understanding of the specific requirements of archviz - accurate materials, natural light, interior and exterior environments.
03
Lumen global illumination, Nanite virtualized geometry, and Chaos physics for the projects where they apply. Older UE4 workflows also supported for studios not yet on UE5.
A selection of relevant work from 10+ years of practice.
Architecture VR
Developed a real-time architectural walkthrough in Unreal Engine for a residential development project. Photorealistic materials, Lumen lighting, and optimised for smooth frame rates on mid-range hardware.
Exhibition VR
Built an Unreal Engine VR experience for a cultural exhibition - interactive navigation, custom Blueprint logic, and automatic attract-mode reset for unattended exhibition floor operation.
When interactivity matters - walkthroughs where the viewer can choose where to go, VR experiences, real-time material switching, or live presentations where the camera can be moved on the fly. Pre-rendered visualization is still better for hero images and fixed-camera marketing shots.
Still-image outputs from Unreal Engine can be used in planning documentation. Real-time interactive experiences are increasingly accepted as supplementary material. Check local planning authority requirements for your specific application.
Primarily Blueprints for game logic, interaction systems, and UI. C++ for performance-critical systems and deep engine integration. Most exhibition and archviz projects are Blueprint-only.
Tell me about the project and I will confirm the scope.
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