Python automation for the repetitive tasks eating your team's time. Batch rendering, file processing, asset validation, report generation - if your team does it the same way every week, it can probably be automated.
Why work with me
01
Tools come with usable interfaces - not just scripts you run from a terminal. Maya shelf buttons, simple GUIs, and clear error messages mean your artists can use them without IT support.
02
Most automation tools are scoped, built, and deployed within one to two weeks. You describe the manual process, I build the thing that removes it.
03
Built and deployed automation tools across architectural visualization, VFX, and game development pipelines. Real tools used by real teams on real deadlines.
A selection of relevant work from 10+ years of practice.
Render Pipeline Automation
Replaced a manual render submission process with a Python-driven batch system integrated with Maya and Deadline. Included automatic progress tracking and client-ready report generation on completion.
Asset Management Tool
Built a Maya Python tool that validates scenes against studio naming conventions, checks for common errors, and prepares assets for hand-off. Replaced a multi-hour manual QA checklist.
In a 3D or creative context: batch rendering, scene cleanup, asset renaming and organisation, format conversion, report generation, deadline submission, texture baking, LOD generation, and file archiving. If your team does the same sequence of steps repeatedly, it is automatable.
No. Tools are built with your team's actual skill level in mind. Maya shelf buttons, simple file-picker interfaces, and clear feedback so any artist can run them without help.
I ask you to walk me through the manual process step by step, then estimate the build time and expected time saving. Most projects have a clear ROI within the first month of use.
Describe the process and I will tell you if it can be automated and how quickly.
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