Godot is open-source, royalty-free, and gaining momentum fast. I build custom games, interactive experiences, and game development tools using Godot and GDScript - from prototypes to full production.
Why Godot and why me
01
Godot costs nothing to use - no per-seat licences, no revenue share, no runtime fees. You keep 100% of your revenue and own everything you build. It is lightweight, fast, and exports to all major platforms.
02
Most Godot developers focus on gameplay. I bring technical art and pipeline development experience - custom shaders, 3D asset integration, animation systems, and tool scripting that makes production smoother for your team.
03
Whether you need a quick prototype to test an idea or a full production build with custom backend, analytics, and multiplayer - I scale the engagement to your needs. Fixed price or hourly, whatever fits.
Games, tools, and everything in between.
2D & 3D games
From platformers and puzzle games to 3D exploration and simulation. I handle gameplay programming, UI, animations, audio integration, and export to Steam, mobile, or web.
Game tools & pipelines
Godot's tool scripting system allows me to build custom editors, asset import pipelines, and automation scripts that speed up your production. I bring the same pipeline thinking I use in AAA to your Godot project.
Interactive experiences
Godot is excellent for interactive training simulations, educational apps, and real-time visualizations. If you need an interactive 3D application that is not a game, Godot is often the smartest choice.
Godot is completely free with no royalties, no seat licences, and no revenue share. It is lightweight (download is under 50MB), fast to iterate in, and the GDScript language is far simpler than C# or C++. For 2D games especially, Godot is arguably the best engine available.
Yes. I have experience migrating projects from Unity to Godot. It is not a one-click process, but for many projects the migration is well worth it - especially to eliminate ongoing licensing costs.
Yes. Godot has built-in networking and I have experience building multiplayer systems, leaderboards, matchmaking, and backend integration for online games.
It depends on scope. A simple 2D prototype starts around DKK 20,000-40,000. A full production game with custom mechanics and art integration ranges from DKK 80,000-250,000+. Fixed quote before we start.
Windows, macOS, Linux, Android, iOS, HTML5 (web), and dedicated consoles. All from a single project - no platform-specific rewrites.
Tell me about your game or interactive project. I will give you an honest assessment and a fixed price.
Let's Build