So I built them a proper library, a single calm place where every asset lives, is easy to find, and travels cleanly between the tools the team actually uses.
Materials scattered across folders and machines. Time lost hunting for the right one, or worse, rebuilding something that already existed somewhere. None of it dramatic, all of it adding up.
I designed and built a bespoke material library and asset browser for the studio's 3D pipeline. Find it, preview it, use it. The kind of tool you stop noticing because it simply works.
Assets are stored and referenced in a format that lets materials move between applications without breaking. The result is less duplication, less friction, and a team that spends its time making things instead of looking for them.